#pragma once

#include "Geometry.h"
#include "GameComponent.h"
#include "System.h"

class Sprite : public GameComponent
{
	std::string texFilename;

public:
	Sprite(std::string filename)
		: GameComponent(), texFilename(filename)
	{

	}

	virtual void Update(System* system, float frameTime);

	string getID(){return"Sprite";}
};